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15. Soul Searching
Casrus is brought back to life and remembers stuff. Eira negotiates a deal.
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14. Total Recall
The group faces an adult black dragon and tries to get away with their lives.
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13. Hope Devoured
As some secrets come to light, others remain hidden, and hope is found where you'd least expect it.
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12. Knock Knock. Who's There?
Gaining two allies, the group finally makes it to the hidden vault.
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11. Truth be Told
Desperate for help, the group reaches out to the Cassalanters for protection.
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10. Poking the Bear
The group gains a strange, temporary ally and steals from a dangerous and powerful villain.
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9. Mimicry Money
A mimic attacks the group, and spits out a half-rotted dwarf with a surprise treasure and a lead.
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8. Of Eyeballs and Shitbirds
Back in the sewers the group gets ambushed and has to fight a Troll, a Kenku, and two Gazers.
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7. Trapped in the Zombie Sewers
The group gets trapped in the sewers and rids themselves of a few zombies just after the fight with the crocodiles.
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6. Between a Croc and a Shart Place
The group investigates two leads to get a step closer to the treasure everyone’s after, and ends up in the sewers.
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5. Mortician, Musician, and Mercenary
In the wake of last night’s escalation the group faces some half-expected consequences of their own actions.
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4. Burning Down the House
Well, that escalated quickly.
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3. Evening Strolls and Consequences
Finally Casrus meets the fourth member of our group, Kallista. We all go on an evening stroll. What could possibly go wrong?
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2. Too Furry, Too Furious
Casrus gets a follow-up job and meets Eira, the third player character of our group.
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1. Waterdeep Origins
Casrus gets introduced to Pyotr, another new player character of the group, and they investigate a safe house.