Knock Knock. Who's There?

You gave her that last piece! Wake her up! I demand an answer from the Cassalanters, but Eira pulls me back and calms me down, it’s not their fault. She tries to take out one of the stone’s eyes, but it does not work. Kallista wakes up after a healthy slap from Eira’s tail, and tells us she was dreaming, or she had a vision of sorts. That fucking stone… It’s all scary stuff but seems to line up with Lord Dagult’s papers that we got from Kalain of the Nine Eyes. We need to go to the cemetery to the crypt of the Brendath family.

We discuss the logistics of how to get to that vault without the thieves guild interfering, and decide to go in pairs. Two people are joining us: Grugni Battlehammer, a dwarf who looks like he can pack a punch, and Charlotte, a wizard. She seems a bit quiet but I’m sure she will be useful. Just as I am thinking this, she says she can disguise us magically. We discuss disguises, and I make sure I will not be a horse! Good. We set off with a few healing potions in our packs.

Charlotte leads ahead and we go straight to the City of the Dead. We manage to get in just before they close the gates, good timing! There’s a talking tree. Of course there is a talking tree, why not? Maybe we need to chop it down I think, but Eira convinces them that we’re here to help, and so they spare us. She’s really smart. Something to do with the family name that I don’t really understand. Anyway, we make it to the first room of the crypt, and immediately find Lady Alithia Brendath’s sarcophagus. It looks as if it was moved here, the paintings are from the lord, so this is probably the lord’s room. Grugni finds a secret door, he seems to know a lot about stonework. He’s able to open the door, and the space behind is pitch black. As our eyes adjust, we see a staircase leading into what seems to be an older part of the crypt. The stench of dust and death hits us. We find footprints, and I’m sure people have been here before us. Not sure how long ago though.

We follow the footsteps and I try to open the first sarcophagus we find. It doesn’t budge, so we move on until we come to a dead end. There is a lot of rubble blocking the passage, but Pyotr isn’t fooled so easily. It was all an illusion he shows us, and moves through while Eira inspects another interesting sarcophagus. This one seems to be from Lord Brendath. Someone has probably moved it here to have a reason to go down into this part of the crypt.

We all follow Pyotr through the illusion and find a pretty cool door made completely of metal. We open it and immediately get hit by something very cold. Ouch, that hurt! Turns out it was magically trapped, so we pause for a moment, go back a bit to cover our tracks in case someone is following us, and rest a bit to tend to our wounds. Behind the door we go down a slope for a few hundred feet until it stops and we enter a big chamber. There is a massive pair of doors on the other side. The writing on it says: “All that lies within belongs to the silent keeper.”

“Know ye the hidden truth” is carved into a sun relief in the ground. I put the dragon scale on it, and Charlotte casts Daylight on it to fulfill one of the requirements we know from the papers. Kallista strikes the scale with the mithril hammer. It lights up a bit at the point where she hit it, so she tries a few more times. With every strike the sound of the hammer hitting the scale gets louder. When she hits it for the third time, the circle lights up and everything goes quiet. A low rumble comes from the floor and the doors start to open.